

Again, these may be about missions, they may relate to the general story, they may be tips from other characters, or they may serve no particular purpose - for example, the prank calls CJ receives from Catalina. In Grand Theft Auto: San Andreas, Carl Johnson has a phone which he uses to make and receive calls. The phone's design is based on early commercial mobile phones from the 1980s. In GTA Vice City, Tommy Vercetti retrieves a phone from Leo Teal during " Back Alley Brawl", allowing him to receive calls from in-game characters about missions or other topics. Players may also have the option to skip an in-between-mission phonecall. During a verbal exchange on the phone, the player's mobility is reduced while the player holds the phone, being incapable of jumping, sprinting, or holding and shooting a weapon until the call ends. A drop in the player's relationship with a girlfriend). Since GTA Vice City, players can choose to answer a ringing mobile phone failing to answer a call will usually lead to the phone repeatedly ringing between a period of silence until the player answers it, or after the effects of not answering the phone is activated (i.e.

The mobile phone's role remains unchanged as it is often used between missions and important events, but primarily complements face-to-face interactions between characters. Grand Theft Auto: Vice City marked a return of the mobile phone after being absent in Grand Theft Auto 2 and Grand Theft Auto III. The mobile phone/walkie-talkie in GTA London, which relays message the same way as in GTA 1.
